Enlightened leadership can make all the difference. Even with superior numbers, a team without fast thinking people at the helm will find that it will soon be cannibalized by smaller but better organized teams. So what makes for great commanding?
Too many cooks...Team dynamics will ultimately determine if the command structure will be an inclusive meritocracy, or will become something more closely resembling a military dictatorship. A handy rule of thumb, however, is that the fewer the people calling the shots, the less opportunity there is for miscommunication.
Unless significant effort is put into assigning roles, it is inevitable that Commanders will find themselves issuing contradicting orders and possibly scaring off potential allies as a result. And of course, every additional Commander is yet another opportunity for an enterprising spy to maneuver his way into a position to cause maximum damage, an unfortunate lesson that the
Jedis had to learn recently in the
Star Wars game.
The danger of too few commanders, however, is that good ideas might never come to the table. An atmosphere conducive for players to contribute tactical suggestions via team chat is one compromise.
Commander rolesThe various functions that a commander has to perform can be grouped into four broad "commander types":
1.
The Diplomat: who coordinates alliances and overseers spy efforts.
2.
The Tactician: in charge of finalizing troop movements.
3.
The Punisher: who enforces site rules and mediates between disputing players.
4.
The Comrade: who maintains high team morale and a fun atmosphere.
The relative order of importance of these roles is up for debate, and commanders will find that different points in the game will call for different approaches. The majority of players certainly seems to agree that the Tactician's job is more important than the Diplomat's, and that both of them are more important than the Comrade and the Punisher, respectively.
My personal order is Comrade, Tactician, Diplomat and Punisher, due to my experience in my very first GXC game,
GoCrossZodiac (any GXZodiac veterans around?). The team was
Gemini & Cancer, and as victory seemed increasingly assured, a treacherous ally quickly whittled us down to one territory. Although defeat was very clearly imminent (we didn't have force shields then) the inspiring leadership of
Cdr. James Westmoreland and
Cdr. Karen Mack reminded us that the glory was not in the winning, but in the experience. We would go on to repeatedly fireball our way through the territories of our encircling enemies, and even long after we were eliminated, the members of team
Gemini & Cancer could be found actively engaging each other on the team chat - a team spirit reinforced by the camaraderie encouraged by the commanders.
Tactics, diplomacy and the enforcement of rules will all result in victory, but the game should never get in the way of a good time. It is atmosphere that will encourage players to recruit friends unto the team, and make playing worthwhile.
A Winning FormulaUnlike most other games, GXC is pretty easy to jump into. This is reflective in the fact that people who are active on the chats, rather than players who have previously served as Commanders, are more likely to be voted Commander.
Nothing appeals like success, however. Commanders who have the Battle Plan up promptly, those who interact frequently on the chats and those whose tactics bring in the territories are less likely to face the guillotine than nice Commanders who are simply ineffective. In fact, players are more likely to tolerate a tactless Commander than a genial, but hapless one. Charisma simply cannot make up for incompetence.
What makes a great Commander?Vision, agility, and an enlightened recognition of your responsibilities towards your teammates. And
this. And also possibly
this.
Players have their own scorecard, though, and some were kind enough to reveal theirs to us:
Robert Dodson (4)
Emma Elfeirr (4)
Shreyan Sen (4)
phillip morrin (3)
Thomas Chi (2)
Andrew Hoy (2)
Brian Lee (2)
Justine Sanger (2)
"Spooky Voodoo" Patrick Smith (2)
Carlos Arata
James Deyerle
Nicolas Feltman
Patrick Frenzer
Inar Graur
Benji Li
Joshua "RiceRiceRiceRice" Lin
Ding Ma
Mark "Daggor" Nagy
The favourite, of course, was:
some guy/can't remember/me/myself (5)Thanks to all those who took part in the survey!